﻿using System.Collections;
using System.Collections.Generic;
using System.IO;
using System;
using UnityEngine;

namespace Cemit.NetFramework
{
    [CreateAssetMenu(menuName = "PolyNetwork/NetInputSettings", fileName = "NetInputSettings")]
    public class NetInputSettings : ScriptableObject
    {
        [Header("网络同步的按键")]
        public KeyCode[] netInputKey = new KeyCode[0];
    }
}